main()
{
    // maps\mp\mp_wbo_v_1_1_fx::main();
    // maps\mp\mp_wbo_v_1_1::main();
    maps\mp\_load::main();

    // setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
    // setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);	
    ambientPlay("ambient_mp_weibo_v_1_0");

    game["allies"] = "american";
    game["axis"] = "german";
    game["attackers"] = "allies";
    game["defenders"] = "axis";
    game["american_soldiertype"] = "normandy";
    game["german_soldiertype"] = "normandy";

    // Set some cvars
    setcvar("r_glowbloomintensity0","1");
	setcvar("r_glowbloomintensity1","1");
	setcvar("r_glowskybleedintensity0",".5");	

}
