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# CoD 2 Map Making
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# CoD 2 Map Making
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## How to use Radiant
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### Basics
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2D View
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2D View
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Tab + Ctrl : Change perspective
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Tab + Ctrl : Change perspective
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@ -20,7 +24,8 @@ select: shift + left click
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delete: backspace
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delete: backspace
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Add model: in 2d view, right click, misc -> models
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Add model: in 2d view, right click, misc -> models
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tables etc can be found in /xmodels/xmodels folder with prefix furniture
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- tables etc can be found in /xmodels/xmodels folder with prefix furniture
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- tanks can be found with prefic `vehicle_`
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how to change textures
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how to change textures
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@ -30,8 +35,9 @@ Prefab
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## ToDos
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## ToDos
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CTF
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- CTF DONE
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expand terrain
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- expand terrain
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- Fix bug where object models are not rendered
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Inneneinrichtung
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Inneneinrichtung
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- Betten
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- Betten
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- Keller
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- Keller
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- Ölheizung
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- Ölheizung
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- 2. Fenster
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- Scheune: Holztor
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- Garage: Holztor
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- anndere Straßenseite: Baum
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- Garten: Mehr Gebüsch
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Blumen
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Blumen
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@ -112,3 +121,16 @@ https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation
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CI:
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CI:
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- build from git and push to website
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- build from git and push to website
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```
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Expression:
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ent->def->modelClass->model->handle
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Module: D:\Games_installed\Call of Duty 2\bin\CoD2Radiant.exe
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File: .\entity.cpp
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Line: 70
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<unknown module>: <unknown function>
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```
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