upload existing maps
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1
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.csv
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1
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.csv
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levelBriefing,loadscreen_mp_wbo_v_1_1
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BIN
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.d3dbsp
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BIN
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.d3dbsp
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8254
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.d3dprt
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8254
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.d3dprt
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File diff suppressed because it is too large
Load Diff
23
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.gsc
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23
map_data/mp_wbo_v_1_1/maps/mp/mp_wbo_v_1_1.gsc
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main()
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{
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// maps\mp\mp_wbo_v_1_1_fx::main();
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// maps\mp\mp_wbo_v_1_1::main();
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maps\mp\_load::main();
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// setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
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// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
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ambientPlay("ambient_mp_weibo_v_1_0");
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game["allies"] = "american";
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game["axis"] = "german";
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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game["american_soldiertype"] = "normandy";
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game["german_soldiertype"] = "normandy";
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// Set some cvars
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setcvar("r_glowbloomintensity0","1");
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setcvar("r_glowbloomintensity1","1");
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setcvar("r_glowskybleedintensity0",".5");
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}
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