# CoD 2 Map Making 2D View Tab + Ctrl : Change perspective Grid: no 4 on keyboard = 8 Units per sqaure of grid 96units/8ft 3D View movement: d c change view: a/ z Object interaction select: shift + left click delete: backspace Add model: in 2d view, right click, misc -> models tables etc can be found in /xmodels/xmodels folder with prefix furniture how to change textures Jargon Brush = a block Prefab ## ToDos CTF expand terrain Inneneinrichtung - Betten - Tische - Küche - Toilette - Fenster rack - dachboden im Haus? - Keller - Ölheizung Blumen https://killtube.org/archive/index.php/f-30.html mp_wbo_v_1_1 ## Stack - Radiant: Map editor - output: .map file - Compiler - input: .map file from Map_Source folder - output: - d3dbsp - d3dprt - package in .iwd file ## Missing DLLs needed to run assetManager - MFC71.dll - MSVCP71.dll place in `SysWoW64` folder ## Load Screen - Paint.net: .dds Datei erstellen - assetManager: convert .dds to iwi & .gdp files ## Compile new Version and Package iwd file follow instructions in map making bible - compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp - zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd - run map via console `/map mp_yourmapname` couldn't load d3dbsp https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation