upload existing maps
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cod2-map-making.md
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101
cod2-map-making.md
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# CoD 2 Map Making
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2D View
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Tab + Ctrl : Change perspective
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Grid:
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no 4 on keyboard = 8 Units per sqaure of grid
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96units/8ft
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3D View
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movement:
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d
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c
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change view:
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a/ z
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Object interaction
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select: shift + left click
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delete: backspace
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Add model: in 2d view, right click, misc -> models
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tables etc can be found in /xmodels/xmodels folder with prefix furniture
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how to change textures
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Jargon
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Brush = a block
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Prefab
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## ToDos
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CTF
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expand terrain
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Inneneinrichtung
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- Betten
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- Tische
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- Küche
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- Toilette
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- Fenster
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rack
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- dachboden im Haus?
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- Keller
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- Ölheizung
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Blumen
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https://killtube.org/archive/index.php/f-30.html
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mp_wbo_v_1_1
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## Stack
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- Radiant: Map editor
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- output: .map file
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- Compiler
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- input: .map file from Map_Source folder
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- output:
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- d3dbsp
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- d3dprt
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- package in .iwd file
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## Missing DLLs needed to run assetManager
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- MFC71.dll
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- MSVCP71.dll
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place in `SysWoW64` folder
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## Load Screen
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- Paint.net: .dds Datei erstellen
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- assetManager: convert .dds to iwi & .gdp files
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## Compile new Version and Package iwd file
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follow instructions in map making bible
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- compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp
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- zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd
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- run map via console `/map mp_yourmapname`
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couldn't load d3dbsp
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp
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https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation
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