cod2-map-making/cod2-map-making.md
2022-08-30 00:23:42 +02:00

1.5 KiB

CoD 2 Map Making

2D View Tab + Ctrl : Change perspective

Grid: no 4 on keyboard = 8 Units per sqaure of grid 96units/8ft

3D View movement: d c change view: a/ z

Object interaction select: shift + left click delete: backspace

Add model: in 2d view, right click, misc -> models tables etc can be found in /xmodels/xmodels folder with prefix furniture

how to change textures

Jargon Brush = a block Prefab

ToDos

CTF expand terrain

Inneneinrichtung

  • Betten

  • Tische

  • Küche

  • Toilette

  • Fenster rack

  • dachboden im Haus?

  • Keller

    • Ölheizung

Blumen

https://killtube.org/archive/index.php/f-30.html

mp_wbo_v_1_1

Stack

  • Radiant: Map editor
    • output: .map file
  • Compiler
    • input: .map file from Map_Source folder
    • output:
      • d3dbsp
      • d3dprt
  • package in .iwd file

Missing DLLs needed to run assetManager

  • MFC71.dll
  • MSVCP71.dll place in SysWoW64 folder

Load Screen

  • Paint.net: .dds Datei erstellen
  • assetManager: convert .dds to iwi & .gdp files

Compile new Version and Package iwd file

follow instructions in map making bible

  • compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp
  • zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd
  • run map via console /map mp_yourmapname

couldn't load d3dbsp

https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation