1.5 KiB
1.5 KiB
CoD 2 Map Making
2D View Tab + Ctrl : Change perspective
Grid: no 4 on keyboard = 8 Units per sqaure of grid 96units/8ft
3D View movement: d c change view: a/ z
Object interaction select: shift + left click delete: backspace
Add model: in 2d view, right click, misc -> models tables etc can be found in /xmodels/xmodels folder with prefix furniture
how to change textures
Jargon Brush = a block Prefab
ToDos
CTF expand terrain
Inneneinrichtung
-
Betten
-
Tische
-
Küche
-
Toilette
-
Fenster rack
-
dachboden im Haus?
-
Keller
- Ölheizung
Blumen
https://killtube.org/archive/index.php/f-30.html
mp_wbo_v_1_1
Stack
- Radiant: Map editor
- output: .map file
- Compiler
- input: .map file from Map_Source folder
- output:
- d3dbsp
- d3dprt
- package in .iwd file
Missing DLLs needed to run assetManager
- MFC71.dll
- MSVCP71.dll
place in
SysWoW64
folder
Load Screen
- Paint.net: .dds Datei erstellen
- assetManager: convert .dds to iwi & .gdp files
Compile new Version and Package iwd file
follow instructions in map making bible
- compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp
- zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd
- run map via console
/map mp_yourmapname
couldn't load d3dbsp
https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation