cod2-map-making/cod2-map-making.md
2022-08-30 00:23:42 +02:00

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# CoD 2 Map Making
2D View
Tab + Ctrl : Change perspective
Grid:
no 4 on keyboard = 8 Units per sqaure of grid
96units/8ft
3D View
movement:
d
c
change view:
a/ z
Object interaction
select: shift + left click
delete: backspace
Add model: in 2d view, right click, misc -> models
tables etc can be found in /xmodels/xmodels folder with prefix furniture
how to change textures
Jargon
Brush = a block
Prefab
## ToDos
CTF
expand terrain
Inneneinrichtung
- Betten
- Tische
- Küche
- Toilette
- Fenster
rack
- dachboden im Haus?
- Keller
- Ölheizung
Blumen
https://killtube.org/archive/index.php/f-30.html
mp_wbo_v_1_1
## Stack
- Radiant: Map editor
- output: .map file
- Compiler
- input: .map file from Map_Source folder
- output:
- d3dbsp
- d3dprt
- package in .iwd file
## Missing DLLs needed to run assetManager
- MFC71.dll
- MSVCP71.dll
place in `SysWoW64` folder
## Load Screen
- Paint.net: .dds Datei erstellen
- assetManager: convert .dds to iwi & .gdp files
## Compile new Version and Package iwd file
follow instructions in map making bible
- compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp
- zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd
- run map via console `/map mp_yourmapname`
couldn't load d3dbsp
https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp
https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation