upload existing maps

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# CoD 2 Map making
In this Repo all files related to the creation of CoD maps are stored
- the map source to be opened in Radiant
- the intermediate data
- packaged .iwd files

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# CoD 2 Map Making
2D View
Tab + Ctrl : Change perspective
Grid:
no 4 on keyboard = 8 Units per sqaure of grid
96units/8ft
3D View
movement:
d
c
change view:
a/ z
Object interaction
select: shift + left click
delete: backspace
Add model: in 2d view, right click, misc -> models
tables etc can be found in /xmodels/xmodels folder with prefix furniture
how to change textures
Jargon
Brush = a block
Prefab
## ToDos
CTF
expand terrain
Inneneinrichtung
- Betten
- Tische
- Küche
- Toilette
- Fenster
rack
- dachboden im Haus?
- Keller
- Ölheizung
Blumen
https://killtube.org/archive/index.php/f-30.html
mp_wbo_v_1_1
## Stack
- Radiant: Map editor
- output: .map file
- Compiler
- input: .map file from Map_Source folder
- output:
- d3dbsp
- d3dprt
- package in .iwd file
## Missing DLLs needed to run assetManager
- MFC71.dll
- MSVCP71.dll
place in `SysWoW64` folder
## Load Screen
- Paint.net: .dds Datei erstellen
- assetManager: convert .dds to iwi & .gdp files
## Compile new Version and Package iwd file
follow instructions in map making bible
- compiled map files: D:\Games_installed\Call of Duty 2\main\Maps\mp
- zip files in D:\Games_installed\Call of Duty 2\main\Maps\mp\mp_wbo_v_1_1 (folders must be inside root of zip). rename to .iwd
- run map via console `/map mp_yourmapname`
couldn't load d3dbsp
https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_d3dbsp
https://wiki.zeroy.com/index.php?title=Call_of_Duty_2:_Lightning_Documentation

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------------------------------------------------------------------------------mp_Weibo_V_1_0---------------------------------------------------------------------------------
This is my thrid map. It`s Version 1.0.
I needed about 20 houres to build it.
==============================================================================================
Map discription: It´s actually a rebuild of an real village in germany.
Basicly there are two buildings a street and a backjard.
Playable gametypes: Deathmatch, Teamdeathmatch
=============================================================================================
How to install:
Copy the .iwd file into the main directory of your CoD2 Installationfolder.
Than launch CoD2 Multiplayer. It should appear in the list of maps when you start a new server.
When this don`t works: Open the consle with "^"(you have to enable the console in the options first),
than type "mp_Weißbo_V_1_0".
=============================================================================================
The .map File (you can open this in your radiant) is inclouded in the map_source folder wich can be found directly inside the .iwd.
Other stuff will come soon :-)
enjoy and have fun!
MaRcEl
rofl.lol1492@googlemail.com
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>2009.04.06<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

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levelBriefing,loadscreen_mp_wbo_v_1_1
1 levelBriefing loadscreen_mp_wbo_v_1_1

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main()
{
// maps\mp\mp_wbo_v_1_1_fx::main();
// maps\mp\mp_wbo_v_1_1::main();
maps\mp\_load::main();
// setExpFog(0.0001, 0.55, 0.6, 0.55, 0);
// setCullFog(0, 16500, 0.55, 0.6, 0.55, 0);
ambientPlay("ambient_mp_weibo_v_1_0");
game["allies"] = "american";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["american_soldiertype"] = "normandy";
game["german_soldiertype"] = "normandy";
// Set some cvars
setcvar("r_glowbloomintensity0","1");
setcvar("r_glowbloomintensity1","1");
setcvar("r_glowskybleedintensity0",".5");
}

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{
map "mp_wbo_v_1_1"
longname "WBO v1.1"
gametype "dm tdm"
}

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name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage
#Ambiance
ambient_mp_wbo_v_1_1,,ambient/amb_russia01b.mp3,0.63,,,,,,,local,streamed,,looping,,mp_wbo_v_1_1
1 name,sequence,file,vol_min,vol_max,vol_mod,pitch_min,pitch_max,dist_min,dist_max,channel,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,volumefalloffcurve,startdelay,speakermap,reverb,lfe percentage
2 #Ambiance
3 ambient_mp_wbo_v_1_1,,ambient/amb_russia01b.mp3,0.63,,,,,,,local,streamed,,looping,,mp_wbo_v_1_1